Group ranking
Wins → Head-to-head → Map differential → Maps won → BO1 if required
Official document
WORTEX Challenger Series
StarCraft II
Last updated: 10 October 2026
The WORTEX Challenger Series StarCraft II tournament is an individual 1v1 offline LAN competition.
Players must complete the official tournament registration form and provide all required information accurately.
Submitting a registration does not reserve a tournament place.
A tournament place is secured only after:
Tournament capacity is limited.
Confirmed places are awarded to paid and accepted players according to the tournament’s published registration procedure.
The organizer may reject a registration where reasonably necessary, including but not limited to:
Players under the age of 18 must contact the organizer before registering.
Contact: [email protected]
Check-in opens 1 hour before tournament start
Deadline: 30 minutes before tournament start
Players are responsible for arriving at the venue with sufficient time to:
If a player knows that they may be unable to meet the check-in deadline because of an exceptional situation, they must contact a tournament administrator as soon as possible.
Failure to check in without contacting the organizers may result in:
depending on the situation.
The tournament uses an opening stage followed by:
CODE S — Main championship bracket
CODE A — Secondary tournament bracket
All registered players begin in the opening stage.
Players are placed into Code S or Code A based on the results of the opening stage.
The exact tournament format depends on the final number of confirmed players.
The planned formats are published on the tournament website.
Unless otherwise announced:
The organizer may make reasonable changes to the tournament structure where necessary because of:
Group standings are determined by:
For ties involving three or more players, head-to-head is used only where it produces a clear ranking among the tied players.
If head-to-head does not produce a clear ranking, map differential and total maps won are applied.
If players are still tied and the result affects Code S / Code A qualification or playoff seeding, tournament administrators may require one or more Best-of-1 tiebreaker matches.
Tournament administrators may adjust the exact tiebreaker procedure where reasonably necessary because of scheduling or tournament operations, but competitive qualification should not be decided randomly where a competitive tiebreaker can reasonably be played.
Players must be ready to begin their matches at the scheduled time.
Before a match starts, players should:
Players must use the Battle.net account submitted to the tournament unless an administrator approves a change.
Players must follow administrator instructions regarding:
The final map selection / veto procedure will be published together with the final tournament map pool before the event.
Until then, players must follow administrator instructions for map and server selection.
A player must not intentionally delay the start or continuation of a match.
All players are expected to compete in a respectful and sportsmanlike manner.
Bad manners, harassment, intimidation, offensive behaviour or deliberately disruptive conduct are not allowed.
This applies:
Players must not use offensive, discriminatory, threatening or abusive language.
In-game chat should be kept to what is reasonably necessary for the match.
Players should avoid unnecessary conversation during active games.
Friendly communication before or after matches is allowed provided it remains respectful.
Tournament administrators determine whether behaviour crosses the line into unsportsmanlike conduct.
Writing GG = map concession
Writing GG or an equivalent clear surrender message during an active game is considered a concession.
Once a player writes GG, that player is considered to have forfeited the current map.
The player must leave the game within approximately 30 seconds unless instructed otherwise by an administrator.
A player may not write GG on behalf of the opponent.
An offensive or intentionally provocative GG directed at the opponent may itself be treated as a concession and/or unsportsmanlike behaviour.
Examples include:
The organizer may apply penalties depending on the severity and context.
Gameplay actions performed primarily to taunt, humiliate or provoke an opponent may be reviewed by tournament administrators.
This includes behaviour commonly referred to in the StarCraft community as “Manner Mules” or similar intentionally disrespectful actions.
Not every unusual gameplay decision is automatically considered misconduct.
Tournament administrators will consider:
Where an action is determined to be intentionally offensive or provocative, penalties may include:
Repeated or serious violations may result in:
A player may pause a game only for a legitimate reason.
Examples include:
The reason for the pause must be communicated immediately to the opponent and/or tournament administrator.
1 player pause per series
1 timeout per series between maps
Each player may initiate one player pause per series unless additional pauses are approved by an administrator because of genuine technical circumstances.
Each player may request one short timeout per series between maps.
A timeout may last up to 3 minutes unless an administrator approves additional time.
Timeouts cannot be used during an active map except for a legitimate pause reason covered by the pause rules.
For longer series: after 3 completed maps, both players are entitled to a break of up to 5 minutes.
Administrators may approve additional breaks where reasonably necessary.
Players must not abuse pauses or breaks to:
Players must be ready to play at the scheduled match time.
10 min late → 1 map loss
20 min late → series loss
Tournament administrators may adjust these penalties where:
Repeated no-shows or serious lateness may result in disqualification.
The final tournament map pool and game patch/version will be published before the tournament.
Default intention: current active StarCraft II ladder map pool
Unless otherwise announced, WORTEX intends to use the current active StarCraft II ladder map pool and the current tournament-appropriate live game version.
The final map selection / veto procedure will be published together with the final tournament map pool before the event.
If Blizzard updates the game, balance patch or map pool shortly before the tournament, the organizer may choose to:
depending on competitive fairness and practical tournament requirements.
Administrators retain authority over map and server selection during the event.
The final decision will be announced before the tournament begins.
Draw accepted → replay / remake the map
If both players agree that a game has reached a legitimate drawn position and neither player is able to reasonably progress toward victory, they may request a draw.
A draw is valid only if:
When a draw is accepted, the map is restarted / remade.
The same map should normally be replayed unless the tournament administrator instructs otherwise.
Players may not intentionally force or abuse draws to delay the tournament or manipulate map selection.
If the players disagree about whether a game should be considered a draw, play must continue unless a tournament administrator rules otherwise.
Disconnect → recover from replay where possible, otherwise remake
Players must immediately notify a tournament administrator of significant technical problems.
Examples include:
If a disconnect or game failure occurs: do not restart or remake the game without administrator approval.
The preferred resolution is:
The tournament administrator determines the appropriate solution and may choose to resume from replay / recovery, remake the map, restart the map, or award the map depending on:
Players must not intentionally disconnect.
Intentional disconnection may result in map loss, series loss, or disqualification.
All replays required with every series result
All match results must be reported through the designated WORTEX Discord results channel.
The exact channel will be announced before the tournament.
After every completed series, players must submit:
All replays must be provided with the result.
AZTEX 2–1 PLAYERNAME Replays: Game1.SC2Replay Game2.SC2Replay Game3.SC2Replay
Players must retain their replay files until the tournament has concluded.
Both players are responsible for ensuring that the submitted result is correct.
The winner is primarily responsible for reporting the result unless tournament staff instruct otherwise.
Players must not:
If a result is disputed, tournament administrators may review replay files, Battle.net match history, screenshots, observer information, broadcast footage, and player statements.
The result recorded by tournament administration will be considered the official result.
Failure to provide required replays may result in a warning, delayed confirmation of the result, map penalty, or series penalty depending on the circumstances and repeated behaviour.
Tournament PCs and monitors are provided by the venue / organizer.
Players should bring their own personal peripherals where possible, including mouse, keyboard, mousepad, and headset.
Players who do not have suitable peripherals should contact the organizer in advance.
Streamed matches: organizer-provided noise-isolating headset required
For matches selected for the official WORTEX broadcast, players must use the noise-isolating headphones / headset provided by WORTEX when instructed by tournament staff.
This is required to preserve competitive integrity and prevent players from hearing commentators, broadcast audio, audience information, or other external information.
Players must follow tournament staff instructions regarding streamed-match equipment.
Only spectators specifically permitted by WORTEX may enter restricted player or tournament areas.
Spectators must not:
Tournament administrators may remove any spectator who interferes with the event.
Players are responsible for immediately reporting suspected outside assistance.
All participants must follow the rules of the tournament venue.
No external food or drinks unless specifically permitted by the venue
Food and drinks may be purchased from the venue/bar.
Players must treat PCs, monitors, chairs, desks, peripherals, cables, venue property, and tournament equipment with reasonable care.
Equipment must be returned in the same condition in which it was provided, allowing for normal use.
Intentional or negligent damage may result in:
Players must follow instructions given by venue staff.
Official WORTEX Discord membership required
Membership of the official WORTEX Discord server is mandatory for tournament participants.
Discord is used for:
Players must provide a valid Discord username during registration.
Discord membership may be checked by the organizers.
If a player is not present in the official server when checked, the player may receive a warning and an opportunity to fix the issue.
Failure to meet the Discord requirement after being warned may result in rejection or cancellation of the registration.
Cheating is strictly prohibited.
This includes, but is not limited to:
Tournament administrators may inspect tournament PCs, game settings, accounts, replay files or relevant match information where reasonably necessary.
Confirmed cheating → immediate disqualification
Confirmed cheating may also result in exclusion from future WORTEX tournaments.
Registration alone does not reserve a tournament place.
A tournament place becomes confirmed only after:
The entry fee must be paid before the announced payment deadline.
Failure to pay before the deadline may result in loss of registration priority, placement on the waiting list, or cancellation of registration.
Entry fee non-refundable after confirmation if the player withdraws or fails to attend
Once the entry fee has been paid and the player’s tournament place has been confirmed, the entry fee is non-refundable if the player chooses not to participate or fails to attend.
If the tournament itself is cancelled by the organizer, refund arrangements will be communicated separately.
Where applicable, mandatory consumer-law rights remain unaffected.
The final prize pool and prize distribution will be published by WORTEX.
Target payout within 30 days after the tournament
Prize payments will normally be processed within 30 days after the tournament, provided that the winner has supplied all information reasonably required for payment and legal / accounting administration.
Prize payout may be made through bank transfer, Revolut, PayPal, or another method agreed or selected by the organizer.
The organizer may determine the final payout method where necessary for administrative, legal or practical reasons.
Players are responsible for providing accurate payout information.
Prize payments are subject to applicable tax, accounting and legal requirements.
Tournament administrators may apply penalties for violations of these rules.
Depending on severity, context and repeated behaviour, penalties may include:
Penalties do not always need to be applied in this exact order.
Serious misconduct may result in immediate disqualification.
Repeated minor violations may also result in escalated penalties.
Tournament administrators are responsible for interpreting and enforcing these rules.
Where a situation is not explicitly covered by the rulebook, administrators may make a decision based on:
Players may ask for clarification or request an administrator review.
Once a final tournament administrator decision has been made, players must follow that decision.
WORTEX may update or clarify tournament rules before the tournament where reasonably necessary.
Any significant changes will be communicated to registered players.
By registering and participating, players are responsible for:
Players are expected to ask an administrator before acting if they are unsure about a tournament rule.
For questions regarding tournament rules or participation:
Wins → Head-to-head → Map differential → Maps won → BO1 if required
Opens 1 hour before tournament start.
Deadline: 30 minutes before tournament start.
10 minutes → Map loss
20 minutes → Series loss
Writing GG = map concession.
If both players agree and a draw is accepted, replay the map.
Recover from replay where possible.
Otherwise remake the map.
Report via the official Discord results channel.
All replay files must be submitted with every series result.
Official WORTEX Discord membership required.
Registration does not reserve a slot.
Payment + acceptance confirms the place.
Confirmed entry fees are non-refundable for player withdrawal/no-show.
Organizer-provided noise-isolating headset required.
Respect opponents, staff and venue.
Unsportsmanlike conduct can be penalized.
Target payout within 30 days after the event.